PULS
Foto: Matthias Friel
In literature and computer games maps are schematic models of the world. They provide orientation and establish complex interfaces with the real world. In fact, many fictional environments of both games and literature are based on spatial structures that can be topographical as well as topological. As a cooperation between the Institute of English/ American Studies and the Institute of European Media Studies at Potsdam University, this joint seminar will explore, discuss and reflect representations of space as well as manifestations of cartographic knowledge within games and literature. In a critical approach to the field of the Digital Humanities, we will also probe the potential and usability of digital cartographic tools for the study and teaching of games and literature.
The seminar will be taught by Dr.Dennis Mischke (IAA), Dr. Sebastian Möring (EMW).
Time: Fr. 12:00 bis 14:00 Room: 1.09.2.04
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