PULS
Foto: Matthias Friel
Dear students, all courses will be taught as online courses with asynchronous access until further notice. Once you have signed on in PULS and have been admitted in PULS, your instructor will email you via PULS to let you know when and how to access the online material (moodle, etc.). Testatsleistungen (course requirements) may be subject to change. Students who cannot (yet) access PULS: Please email your instructor directly. It is possible that classes can be switched to classroom teaching (Präsenzlehre) at some point during the semester. If this happens, your instructor will let you know and classes will take place at the times originally scheduled.
This course aims at interrogating the 'new' medium of video games broadly along the lines of gender and postcolonial inquiry. It is designed to give an overview of approaches to digital gaming such as narratology vs. ludology, as well as its tropes. In a second step, we will apply these theories to different examples of that genre. Throughout the semester, you will create and refine research theses, which you will work into term papers. Among other things, you are required to briefly introduce one text or object for discussion in class and participate in various e-learning activities.
Upon completion of the course, you will be able to– define and classify different approaches to digital gaming– contrast, discuss, and criticize theoretical texts– apply theory to different research objects– formulate research theses and write research papers
Please note that this course accommodates a maximum of 30 students. In case registrations exceed this number, selection will take place on the basis of letters of motivation.Given the circumstances created by Covid-19, this course is currently being restructured so as to make physical attendance ("Präsenzlehre") obsolete. Instead, it will require participation in weekly digital learning group meetings. Prospective participants need to be outfitted with the necessary devices such as webcams etc. and familiarize themselves with video conferencing tools.
Among other things, we will discuss titles such a Bioshock: Infinite, Battlefield V, the Tomb Raider series, the Anno series and the Monkey Island series. Further suggestions including a short explanation of the relevant aspects are welcome.
2/3 ECTS– formulation and online discussion of two original research theses (pass/fail)– participation in weekly digital learning group meetings instead of "Präsenzlehre"– 10-minute in-class presentation of course text (pass/fail)– response/research paper of about 2,500 words (graded/ungraded)
6 ECTS– formulation and online discussion of two original research theses (pass/fail)– participation in weekly digital learning group meetings instead of "Präsenzlehre"– 10-minute in-class presentation of course text (pass/fail)– research paper of about 5,000-6,000 words (graded)
Please note that due to the E-learning components, this course might be more labor intensive.
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